MIT, Microsoft Introduce ‘Ekho’ System to Sync Cloud-Based Games

-


The Massachusetts Institute of Technology (MIT) and Microsoft Research have collaboratively developed a novel system called “Ekho” to tackle synchronization challenges in cloud gaming and broader networking scenarios. 

According to MIT News, the system utilizes inaudible white noise sequences to synchronize audio and video streams transmitted to different devices. 

(Photo : N-region from Pixabay)

The Ekho System Developed by MIT and Microsoft Research

Cloud gaming has witnessed remarkable growth, particularly during the COVID-19 pandemic, with a global market estimated at $6 billion and over 23 million players worldwide. 

However, one persistent issue in cloud gaming and networked environments is video, audio, and haptic feedback synchronization across multiple devices, which often operate on separate networks, causing noticeable delays between streams.

The Ekho system, developed by MIT and Microsoft Research, introduces inaudible white noise sequences to the game audio streamed from the cloud server.

Simultaneously, it listens for these sequences in the audio recorded by the player’s controller, using the mismatch between these sequences to continually measure and compensate for interstream delays. 

In actual cloud gaming sessions, Ekho demonstrated its reliability by keeping streams synchronized within less than 10 milliseconds of each other in most cases. In contrast, other synchronization methods consistently resulted in delays exceeding 50 milliseconds.

While initially designed for cloud gaming, this synchronization technique holds potential for broader applications, such as synchronizing media streams for multiple devices in training scenarios, including augmented or virtual reality headsets.

Pouya Hamadanian, an electrical engineering and computer science graduate student and lead author of the research, said: “Sometimes, all it takes for a good solution to come out is to think outside what has been defined for you.”

“The entire community has been fixed on how to solve this problem by synchronizing through the network. Synchronizing two streams by listening to the audio in the room sounded crazy, but it turned out to be a very good solution,” Hamadanian added.

Read Also: MIT Engineers Develop DNA-Assembled Quantum Rods to Enhance TVs, VR Devices

Bypassing Synchronization Methods

The report further explains that clock synchronization, a fundamental problem in networking, lies at the heart of interstream delay in cloud gaming.

Existing approaches, like ping-pong messaging, involve sending a ping message to the server, which responds with a pong message, and the device calculates network delay based on this exchange. 

However, asymmetric network paths and other factors could make this method unreliable, leading to significant errors. The Ekho system bypasses traditional synchronization methods and leverages inaudible white noise sequences to achieve sub-millisecond accuracy in interstream synchronization.

It adds these sequences to game audio, which are later used for precise synchronization, overcoming challenges posed by background noise and compression in the recording.

The Ekho system consists of two modules: Ekho-Estimator and Ekho-Compensator. The Ekho-Estimator module adds pseudo-noise sequences to the game audio and listens for them in the recorded audio to calculate inter-stream delay. The Ekho-Compensator module adjusts the game audio sent by the server to synchronize the streams.

Future work on Ekho aims to evaluate its performance in more complex scenarios, such as synchronizing multiple controllers with a single-screen device. Additionally, researchers are exploring ways to enhance Ekho’s capabilities for larger environments, such as concert halls.

Related Article: Microsoft Will Unbundle Teams to Allay EU Antitrust Concerns

Byline

ⓒ 2023 TECHTIMES.com All rights reserved. Do not reproduce without permission.





Source link

Latest news

US Customs and Border Protection Quietly Revokes Protections for Pregnant Women and Infants

US Customs and Border Protection (CBP) has quietly rescinded several internal policies that were designed to protect some...

Celsius Founder Alex Mashinsky Sentenced to 12 Years in Prison

Under the applicable sentencing guidelines, Mashinsky could have faced up to 30 years in prison. But federal judges...

Ex-Synapse CEO reportedly trying to raise $100M for his new humanoid robotics venture

Sankaet Pathak’s last startup, fintech Synapse, filed for bankruptcy in 2024 amid issues with partner Evolve Bank &...

Social media startup Fizz sues Instacart and Partiful for trademark infringement over new Fizz app

Social media startup Fizz is suing grocery delivery giant Instacart and party planning app Partiful for trademark infringement,...

Broadcom Sends Cease-and-Desist Letters to VMware Perpetual License Holders

Broadcom has been sending cease-and-desist letters to owners of VMware perpetual licenses with expired support contracts, Ars Technica...

Donald Trump’s UK Trade Deal Could Secure Jaguar’s Resurrection

Visiting the plant again today, and from where he held a video conference with Trump, Starmer said the...

Must read

You might also likeRELATED
Recommended to you