Report: Unity considering revenue-based fee caps, self-reported install numbers

-

[ad_1]

Unity CEO John Riccitiello
Enlarge / Unity CEO John Riccitiello


The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of installation numbers, according to a new report.

Bloomberg reporter Jason Schreier cites a recording of a (threat-delayed) Unity all-hands meeting in reporting that the company is tentatively considering limiting total fees to 4 percent of a game’s revenue. That change would potentially ameliorate concerns that some developers could literally bankrupt themselves with games that generate lots of installs but relatively little revenue per player under the currently proposed fee structure.

Bloomberg’s report suggests this limit would apply to “customers making over $1 million,” and it’s not clear how smaller games and developers would be impacted by the potential change. For comparison, Epic’s Unreal Engine currently charges a flat 5 percent royalty on all developer revenue after the first $1 million from studios using the engine.

Unity executives also reportedly said during the meeting that the company could allow users to “self-report” data regarding their total number of installations for fee-collection purposes. Unity previously said it would “collect data from numerous sources” to power “our own proprietary data model” tracking game installs, leading to widespread developer worries about privacy and reporting accuracy.

Schreier also reports that Unity may change its policy so that counts of installations “won’t be retroactive” when it comes to meeting minimum thresholds for fee charges (e.g. 200,000 installs for free “Personal” Unity accounts). Such a change would avoid essentially punishing games that generated a lot of sales under the previous fee-free terms and give a bit of an extra buffer to games set to release before those terms go into effect on January 1, 2024.

“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting. “It is a massively transformational change to our business model… I think we could have done a lot of things a lot better.”

[ad_2]

Source link

Latest news

What Happens During a Fire Watch? Inside the Process and Protocols

When a fire alarm system fails or a sprinkler line goes offline, things don’t pause until it’s fixed. In...

Bremont Is Sending a Watch to the Moon’s Surface

A multifaceted decahedral black ceramic bezel and sandwich-style three-piece case—a reworking of Bremont's signature Trip-Tick construction—house a chronometer-rated...

The Most WIRED Watches at Watches and Wonders 2026

The case is white zirconium oxide ceramic with a Ceratanium bezel and back, rated to handle temperature swings...

Bitcoin Price Pumps 6% Near $75,000 As Shorts Liquidate

Bitcoin price surged more than 5% in the evening of April 13, climbing near the $75,000...

You Can Soon Buy a $4,370 Humanoid Robot on AliExpress

Listing consumer electronics on the internet's large ecommerce marketplaces is a key step in “democratizing” the products, allowing...

Must read

You might also likeRELATED
Recommended to you